Our group does a lot of carousing. Sometimes I think we enjoy downtime even more than adventuring. The table in DMG is starting to get a little repetitive for us, so I put together this expanded version of the carousing table. Our D&D tends to get a little gonzo, so maybe some of the entries are not for you. My personal favorite is 11-13 -- better get to work on that reincarnation table.
Many entries are shamelessly stolen from the DMG, Jeff Rients' excellent carousing table, and the Kill it with Fire blog.
Many entries are shamelessly stolen from the DMG, Jeff Rients' excellent carousing table, and the Kill it with Fire blog.
Nov 02, 2015 Information here has been taken from the DMG (page 128 – “Crafting a Magic Item”; page 129-130 “Selling Magic Items”, and the Magic chapter in general) and the PHB (“Downtime Activities - Crafting” page 187), as well as several hours research online into blogs on other players considerations on crafting, and modern day armour, weapon, jewellery, and general goods crafting.
Hey peeps,
I DM for a group which has just finished a story arc. Following this great adventure, the players have decided that their characters will spend two years of downtime before meeting up again to continue their adventuring life. The issue is, some pain-in-the-wild-rumpus players have decided that they should gain experience during this downtime.
My answer to this desire for free XP was, of course, no way. The DMG says nothing about gaining experience from downtime activities. And, anyway, if the downtime was strenuous enough to have warranted XP gain, we should just play out that time as normal. Of course, the players are hitting me with 'we want agency' arguments. However, I see absolutely no reason to grant them XP for doing, effectively, nothing.
Opinions?